I say this with a heavy heart, but the transition of games designed for controllers to touch devices has not been a smooth one, and when it comes to Tales of Phantasia I was largely disappointed. Not only that, but to even play Tales of Phantasia requires the player to be connected to the internet. This is quite possibly the worst system for saving I have come across in all my time as a gamer. Just when one of my characters has been knocked to their death or I’ve lost enough HP to warrant starting from a previous save point. It definitely changes the balance to a high degree.Īs well as all of the above issues, the game quick-saves right in the center of a battle. I personally would have preferred to have paid for a game that didn’t employ this model, but beggars can’t be choosers. Apple Gels, Life Bottles, and anything remotely useful in the game are a rare sighting. Though the game is deliciously inexpensive, the difficulty is ramped up to such a degree that it literally encourages players to purchase items throughout the game for team revivals and so forth, just to advance further. What surprised me the most was that Tales of Phantasia was a free-to-play game, which also brings a whole host of issues with it. These zones feel altogether sloppy and fail to work as they were clearly intended, with Cress constantly jumping straight into the enemies' attacks due to poor handling. To complicate matters, there are three “zones” in Tales of Phantasia that determine the kind of attack one is making: the top, the middle, and the bottom. The positioning of the target switch icon at the bottom right of the screen meant that whilst frantically tapping to execute moves, I was also constantly swapping targets and getting hit from behind. Attempting to grasp the touch controls was no easy matter in fact it was extremely difficult to handle. While I fell in love with the outstanding voice-acting and the intriguing storyline and characters, the battle system is where this initial love started to falter. Though I was overcome with excitement, this was fairly short-lived. And whether this iOS port of the FVE of Tales of Phantasia had done the game any justice. Released in Japan at the end of last year, the game has had mixed response from critics and users alike, and so as a huuuge Tales fan I took it upon myself to see what all the fuss was about. I must have squealed in delight when I discovered that Tales of Phantasia was being released over here for iOS devices.
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